16
29
8
15
33
8
25
17
7
25
5
16
16
9
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9
6
14
6
9
8
26
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1
6
13
34
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3
3
1
13
6
7
1
2
3
4
5
6
7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/eqm2g

Latest score list for #eqm2g

Mi
Mia a second ago
12'28''
Au
Automotive 5 minutes ago
8'54''
Fi
Fitness 8 minutes ago
4'37''
Do
Donate 43 minutes ago
8'22''
te
teriyaki 21 minutes ago
17'5''
Em
Emma 44 minutes ago
5'29''
an
anonymous an hour ago
9'41''
gu
guest an hour ago
5'7''
an
anonymous an hour ago
12'11''
ma
makeup an hour ago
17'42''

Latest score list for Kakuro

an
anonymous solved puzzle No#kwgg4;
14'30''
Wo
Workers solved puzzle No#q4pmq;
11'58''
in
intergration solved puzzle No#yy6e1;
10'14''
gu
guest solved puzzle No#p2z2z;
7'35''
fi
fishing solved puzzle No#4k8x4;
6'5''
gu
guest solved puzzle No#d0yw0;
19'32''
an
anonymous solved puzzle No#8909x;
8'41''
gu
guest solved puzzle No#p2z2z;
6'5''
Tr
Trading solved puzzle No#d0yw0;
10'6''
an
anonymous solved puzzle No#p2z2z;
5'5''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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