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Kakuro(Evil) https://gridpuzzle.com/kakuro/nd7zx

Latest score list for #nd7zx

ma
make money il y a une seconde
4'32''
ph
phone il y a 7 minutes
3'41''
Lo
Logan il y a 20 minutes
12'25''
gu
guest il y a 46 minutes
19'19''
be
beauty il y a 16 minutes
6'32''
da
damage il y a 28 minutes
14'45''
an
anonymous il y a 43 minutes
12'0''
an
anonymous il y a une heure
14'0''
Mi
Mia il y a une heure
9'5''
Is
Isabella il y a 2 heures
14'38''

Latest score list for Kakuro

an
anonymous solved puzzle No#ww46k;
16'49''
an
anonymous solved puzzle No#envpk;
11'3''
gu
guest solved puzzle No#rp7jg;
10'26''
gu
guest solved puzzle No#4k958;
16'51''
an
anonymous solved puzzle No#er78g;
15'36''
gu
guest solved puzzle No#zye8m;
7'53''
ma
magento solved puzzle No#nd7zx;
8'51''
gu
guest solved puzzle No#rpxy1;
13'20''
an
anonymous solved puzzle No#rpxy1;
13'57''
in
intergration solved puzzle No#ywn8k;
8'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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