3
6
12
6
11
3
23
19
3
31
15
3
8
28
19
7
13
38
14
32
16
7
31
6
30
16
6
12
7
17
16
14
10
15
8
11
14
5
4
23
10
14
17
3
16
3
15
11
7
11
16
9
16
41
10
12
6
11
1
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3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nw08x

Latest score list for #nw08x

su
sundays dog a second ago
17'2''
bl
blackboard 12 minutes ago
5'39''
de
degree 8 minutes ago
17'0''
re
relief 38 minutes ago
5'36''
re
repair 47 minutes ago
19'36''
an
anonymous 34 minutes ago
7'16''
an
anonymous an hour ago
9'53''
so
software 57 minutes ago
7'37''
la
lawyer 2 hours ago
13'8''
me
medical an hour ago
3'40''

Latest score list for Kakuro

mo
motivation solved puzzle No#j9vy4;
8'24''
El
Elijah solved puzzle No#qnk4g;
16'31''
At
Attorney solved puzzle No#rpqw4;
10'41''
gu
guest solved puzzle No#g1z11;
11'2''
an
anonymous solved puzzle No#wwgnk;
12'35''
Fi
Fitness solved puzzle No#569wr;
4'26''
an
anonymous solved puzzle No#n2m4r;
17'4''
gu
guest solved puzzle No#n2m4r;
12'42''
We
Weight loss solved puzzle No#rpqw4;
7'18''
an
anonymous solved puzzle No#g1z11;
6'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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