6
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33
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44
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1
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nw5m9

Latest score list for #nw5m9

gu
guest a second ago
3'43''
gu
guest 8 minutes ago
18'44''
Ha
Hail car 12 minutes ago
6'52''
an
anonymous 57 minutes ago
13'44''
ph
photography an hour ago
16'37''
an
anonymous 41 minutes ago
9'33''
my
myloancare an hour ago
6'40''
gu
guest an hour ago
5'13''
Lo
Logan 2 hours ago
11'41''
Lo
Loans 2 hours ago
7'38''

Latest score list for Kakuro

Ol
Olivia solved puzzle No#5k418;
18'5''
gu
guest solved puzzle No#7jw0k;
6'15''
gu
guest solved puzzle No#8w4je;
9'17''
In
Internet solved puzzle No#j8jn1;
3'56''
an
anonymous solved puzzle No#dpqd0;
6'56''
sp
specialist solved puzzle No#5kvx0;
15'30''
se
settlements solved puzzle No#j8jn1;
12'50''
de
degree solved puzzle No#9e96r;
18'48''
gu
guest solved puzzle No#j8jn1;
15'59''
Wi
William solved puzzle No#vrp1z;
5'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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