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Kakuro(Evil) https://gridpuzzle.com/kakuro/p264r

Latest score list for #p264r

gu
guest a second ago
3'38''
an
anonymous 16 minutes ago
5'16''
st
stock price 35 minutes ago
19'56''
bu
business 38 minutes ago
13'49''
re
relief 52 minutes ago
12'14''
gu
guest an hour ago
15'26''
so
software an hour ago
12'39''
El
Electricity an hour ago
3'34''
Be
Benjamin an hour ago
8'53''
gu
guest an hour ago
15'14''

Latest score list for Kakuro

Ol
Oliver solved puzzle No#wwedk;
15'48''
se
semrush solved puzzle No#xww1x;
4'42''
Ab
Abigail solved puzzle No#j9nd9;
17'56''
de
degree solved puzzle No#ywq0n;
19'2''
gu
guest solved puzzle No#ywq0n;
14'53''
Ev
Evelyn solved puzzle No#75nvk;
16'35''
Do
Donate solved puzzle No#vw08y;
6'49''
ma
majority solved puzzle No#75nvk;
15'55''
an
anonymous solved puzzle No#p6qng;
4'18''
gu
guest solved puzzle No#8kww4;
9'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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