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Kakuro(Evil) https://gridpuzzle.com/kakuro/p28wv

Latest score list for #p28wv

me
medical před sekundou
17'8''
sh
shopping 12 minutami před
6'20''
re
restoration 13 minutami před
3'58''
do
doctors 41 minutami před
13'21''
Ch
Charlotte 45 minutami před
7'30''
Do
Donate 19 minutami před
7'12''
an
anonymous 46 minutami před
12'10''
re
recovery 2 hodinami před
19'56''
an
anonymous 2 hodinami před
19'24''
re
relief před hodinou
19'33''

Latest score list for Kakuro

gu
guest solved puzzle No#y1evk;
11'33''
re
realtor solved puzzle No#ppr6v;
6'24''
ma
majority solved puzzle No#y1evk;
13'24''
an
anonymous solved puzzle No#96e60;
7'38''
gu
guest solved puzzle No#y1evk;
18'42''
wa
warranty solved puzzle No#8zwnx;
17'16''
an
anonymous solved puzzle No#ejj47;
5'42''
gu
guest solved puzzle No#x806x;
17'48''
Em
Emma solved puzzle No#45964;
10'55''
in
injury solved puzzle No#966dr;
7'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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