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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/p28wv

Latest score list for #p28wv

an
anonymous a second ago
10'40''
re
restoration 9 minutes ago
17'30''
gu
guest 13 minutes ago
4'38''
Lo
Logan 29 minutes ago
19'45''
fa
farmstand 53 minutes ago
17'29''
an
anonymous an hour ago
19'56''
ma
masters an hour ago
18'49''
Re
Recovery 25 minutes ago
18'38''
li
lightroom 55 minutes ago
7'5''
Am
Amelia 44 minutes ago
4'20''

Latest score list for Kakuro

so
software solved puzzle No#l0wn1;
7'49''
sp
specialist solved puzzle No#lgrp4;
13'52''
be
betting solved puzzle No#3wvq0;
12'18''
he
healthcare solved puzzle No#l0wn1;
15'9''
Cl
Claim solved puzzle No#l2jdz;
14'50''
Ol
Oliver solved puzzle No#lq0ke;
11'16''
ma
masters solved puzzle No#l2jdz;
6'2''
gu
guest solved puzzle No#okpd4;
12'38''
Wi
William solved puzzle No#l2ee9;
7'45''
ma
make money solved puzzle No#l40pg;
16'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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