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Kakuro(Evil) https://gridpuzzle.com/kakuro/p6e50

Latest score list for #p6e50

an
anonymous před sekundou
14'28''
he
healthcare 3 minutami před
16'43''
gu
guest 23 minutami před
16'37''
Cl
Classes 29 minutami před
19'43''
Co
Conference 43 minutami před
4'15''
Tr
Treatment 50 minutami před
5'29''
Au
Automotive 53 minutami před
19'16''
gu
guest 2 hodinami před
5'43''
ch
chocolate 32 minutami před
15'26''
an
anonymous 2 hodinami před
18'7''

Latest score list for Kakuro

an
anonymous solved puzzle No#654e5;
3'55''
fa
family solved puzzle No#2pk99;
19'16''
gu
guest solved puzzle No#vwwny;
12'1''
an
anonymous solved puzzle No#2pk99;
13'14''
pe
petrol solved puzzle No#rpedg;
13'22''
an
anonymous solved puzzle No#vwzw9;
9'1''
ph
photography solved puzzle No#654e5;
6'19''
Lo
Loans solved puzzle No#vwwny;
14'41''
sa
sandwich solved puzzle No#0p168;
15'5''
pr
programs solved puzzle No#d4dkv;
7'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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