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Kakuro(Evil) https://gridpuzzle.com/kakuro/pjyxz

Latest score list for #pjyxz

gu
guest a second ago
17'22''
Ho
Hosting 13 minutes ago
18'29''
fi
finance 8 minutes ago
10'31''
gu
guest 19 minutes ago
10'39''
At
Attorney 25 minutes ago
8'43''
So
Sophia an hour ago
8'0''
El
Elijah an hour ago
3'50''
an
anonymous 54 minutes ago
18'20''
an
anonymous an hour ago
10'19''
re
refinancing 2 hours ago
5'5''

Latest score list for Kakuro

an
anonymous solved puzzle No#v0vpd;
15'35''
gu
guest solved puzzle No#p6d10;
4'47''
Re
Recovery solved puzzle No#mn60g;
10'5''
an
anonymous solved puzzle No#65e6q;
14'26''
in
injury solved puzzle No#mn60g;
9'29''
Pa
Paintless solved puzzle No#g4jrv;
7'14''
an
anonymous solved puzzle No#xzpq1;
16'56''
Ch
Charlotte solved puzzle No#mn60g;
11'17''
an
anonymous solved puzzle No#p6d2z;
13'4''
Ha
Hail car solved puzzle No#mpk9z;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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