16
27
4
9
30
13
36
9
9
5
10
6
14
12
10
4
37
12
21
3
12
4
16
16
13
12
4
17
17
14
3
23
12
24
16
19
7
7
15
27
12
13
12
26
4
23
15
16
3
5
4
12
7
12
4
9
24
10
4
10
4
1
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3
4
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6
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8
9
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~
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Kakuro(Expert) https://gridpuzzle.com/kakuro/pp52r

Latest score list for #pp52r

an
anonymous há um segundo
18'43''
Ev
Evelyn 6 minutos atrás
12'8''
an
anonymous 9 minutos atrás
6'0''
gu
guest 40 minutos atrás
16'15''
Tr
Treatment há uma hora
19'29''
an
anonymous há uma hora
10'47''
an
anonymous 57 minutos atrás
18'23''
Pr
Prestashop há uma hora
8'13''
cr
crackstreams há uma hora
13'32''
ch
chocolate 2 horas atrás
14'42''

Latest score list for Kakuro

an
anonymous solved puzzle No#zp66n;
14'41''
La
Lawsuit solved puzzle No#5999w;
19'47''
an
anonymous solved puzzle No#qynjq;
9'12''
Wi
William solved puzzle No#5982d;
14'30''
be
betting solved puzzle No#y92gn;
8'45''
Mi
Mia solved puzzle No#wpgxy;
10'44''
an
anonymous solved puzzle No#pp5nv;
16'58''
Wo
Workers solved puzzle No#k9rvq;
9'6''
pr
programs solved puzzle No#wpgxy;
15'41''
an
anonymous solved puzzle No#6d1kn;
14'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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