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Kakuro(Evil) https://gridpuzzle.com/kakuro/q2xpv

Latest score list for #q2xpv

fa
family a second ago
17'11''
be
betmgm 8 minutes ago
11'33''
gu
guest 8 minutes ago
17'38''
an
anonymous 33 minutes ago
3'40''
gu
guest 32 minutes ago
8'4''
gu
guest an hour ago
3'47''
an
anonymous an hour ago
17'6''
an
anonymous 34 minutes ago
17'20''
so
software an hour ago
8'39''
Ga
Gas 2 hours ago
10'45''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#29d1z;
18'55''
gu
guest solved puzzle No#9e8wq;
6'0''
Ur
Urgent solved puzzle No#292j5;
18'31''
gu
guest solved puzzle No#292qy;
4'38''
gu
guest solved puzzle No#8wdqx;
19'17''
in
intergration solved puzzle No#29d1z;
17'21''
gu
guest solved puzzle No#xgmmd;
5'58''
an
anonymous solved puzzle No#j86z1;
15'55''
an
anonymous solved puzzle No#9e8wq;
13'42''
an
anonymous solved puzzle No#8wdqx;
10'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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