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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4ww9

Latest score list for #q4ww9

Ab
Abigail a second ago
9'18''
gu
guest 15 minutes ago
19'16''
gu
guest 23 minutes ago
6'58''
Li
Liam 16 minutes ago
4'35''
an
anonymous 41 minutes ago
12'35''
be
beauty 37 minutes ago
3'59''
an
anonymous an hour ago
4'30''
At
Attorney 2 hours ago
6'45''
Mi
Mia 2 hours ago
16'2''
Wo
Workers 2 hours ago
16'31''

Latest score list for Kakuro

fi
fishing solved puzzle No#m9pdr;
6'32''
se
settlements solved puzzle No#6ddpx;
10'35''
Ab
Abigail solved puzzle No#1y51r;
18'49''
Be
Benjamin solved puzzle No#455ye;
19'1''
We
Weight loss solved puzzle No#ppwrz;
5'16''
gu
guest solved puzzle No#5wnz9;
11'31''
gu
guest solved puzzle No#jn82y;
12'26''
Be
Benjamin solved puzzle No#ejxjk;
7'49''
an
anonymous solved puzzle No#5wnz9;
6'47''
pr
premium solved puzzle No#ppjq0;
19'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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