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14
9
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/k9d54

Latest score list for #k9d54

ov
overtons a second ago
17'11''
re
relief 15 minutes ago
11'23''
Wi
William 39 minutes ago
10'22''
an
anonymous 36 minutes ago
13'30''
br
brother 15 minutes ago
17'5''
an
anonymous an hour ago
15'58''
mo
mortgage 44 minutes ago
18'3''
an
anonymous an hour ago
19'5''
an
anonymous an hour ago
12'19''
Do
Donate 2 hours ago
6'39''

Latest score list for Kakuro

Am
Amelia solved puzzle No#oy70p;
14'46''
so
social solved puzzle No#3ezn2;
18'59''
gu
guest solved puzzle No#3789m;
9'55''
Au
Automotive solved puzzle No#l9k7r;
17'32''
an
anonymous solved puzzle No#l9k7r;
7'11''
an
anonymous solved puzzle No#lmr7w;
8'38''
se
sell cash solved puzzle No#l9k7r;
17'33''
Pa
Paintless solved puzzle No#3ezn2;
10'52''
an
anonymous solved puzzle No#okkrm;
5'51''
gu
guest solved puzzle No#3jvm9;
19'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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