15
41
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6
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17
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3
3
35
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32
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8
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34
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27
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11
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20
12
3
25
29
15
9
17
1
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8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4x22

Latest score list for #q4x22

In
Internet a second ago
5'32''
an
anonymous 14 minutes ago
12'40''
ph
photography 33 minutes ago
13'36''
an
anonymous 10 minutes ago
9'1''
re
relief 57 minutes ago
14'45''
gu
guest 33 minutes ago
17'33''
in
intergration 33 minutes ago
3'39''
gu
guest an hour ago
19'26''
So
Sophia an hour ago
13'16''
re
restoration an hour ago
14'33''

Latest score list for Kakuro

be
betting solved puzzle No#9nqq0;
13'23''
an
anonymous solved puzzle No#vnwk9;
12'25''
Is
Isabella solved puzzle No#19g5d;
12'42''
gu
guest solved puzzle No#kww64;
5'33''
gu
guest solved puzzle No#nm8k5;
4'31''
gu
guest solved puzzle No#x99w1;
15'20''
ph
phone solved puzzle No#jdqr9;
13'52''
te
teriyaki solved puzzle No#rrd9g;
19'1''
gu
guest solved puzzle No#2y9d5;
15'40''
mo
motivation solved puzzle No#rrr5g;
17'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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