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Kakuro(Evil) https://gridpuzzle.com/kakuro/qme1v

Latest score list for #qme1v

pr
programs a second ago
6'48''
fr
freelance 18 minutes ago
19'32''
sh
shopping 35 minutes ago
19'51''
wo
workforce 52 minutes ago
13'43''
gu
guest 32 minutes ago
11'10''
an
anonymous 41 minutes ago
5'53''
mo
motivation 46 minutes ago
12'20''
an
anonymous 25 minutes ago
19'0''
an
anonymous 39 minutes ago
15'50''
an
anonymous 2 hours ago
14'47''

Latest score list for Kakuro

an
anonymous solved puzzle No#q82r2;
15'54''
gu
guest solved puzzle No#q82r2;
10'7''
sp
specialist solved puzzle No#k85pm;
4'51''
ma
magento solved puzzle No#9eq1r;
10'45''
an
anonymous solved puzzle No#vrwmd;
6'52''
Re
Rehab solved puzzle No#0y661;
17'7''
pr
premium solved puzzle No#q82r2;
7'50''
re
restoration solved puzzle No#82q92;
13'10''
Pa
Paintless solved puzzle No#qmx0v;
19'22''
pr
programs solved puzzle No#9eq1r;
14'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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