11
39
6
8
7
35
4
8
26
12
10
15
11
4
26
7
14
8
3
5
3
10
9
26
6
34
18
15
8
9
16
9
21
24
8
16
16
3
24
21
15
9
13
13
24
32
14
28
9
14
16
17
12
8
17
1
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3
4
5
6
7
8
9
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123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/qy462

Latest score list for #qy462

he
healthcare a second ago
10'26''
se
sell cash 3 minutes ago
19'10''
Ha
Hail car 35 minutes ago
14'17''
an
anonymous 22 minutes ago
17'56''
me
medical an hour ago
4'37''
an
anonymous an hour ago
15'50''
fi
fishing 47 minutes ago
4'45''
Pa
Paintless 47 minutes ago
4'17''
Wi
William 57 minutes ago
14'30''
Lo
Loans an hour ago
17'0''

Latest score list for Kakuro

Ma
Mason solved puzzle No#z0kry;
13'5''
Ch
Charlotte solved puzzle No#158gk;
19'32''
mo
motivation solved puzzle No#jgme4;
8'45''
Pr
Prestashop solved puzzle No#pjvez;
10'48''
gu
guest solved puzzle No#e51pg;
18'50''
gu
guest solved puzzle No#jgyg4;
4'3''
an
anonymous solved puzzle No#mg42z;
16'22''
gu
guest solved puzzle No#w50dq;
14'6''
an
anonymous solved puzzle No#dw9g2;
4'34''
an
anonymous solved puzzle No#z0kry;
19'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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