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23
11
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7
8
9
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Kakuro(Expert) https://gridpuzzle.com/kakuro/jgme4

Latest score list for #jgme4

an
anonymous před sekundou
17'7''
Ev
Evelyn 19 minutami před
7'47''
gu
guest 20 minutami před
4'55''
an
anonymous 55 minutami před
8'24''
Ab
Abigail 23 minutami před
14'8''
Re
Recovery 59 minutami před
3'26''
an
anonymous 32 minutami před
16'41''
be
betting před hodinou
8'22''
gu
guest před hodinou
11'10''
Ab
Abigail 2 hodinami před
14'41''

Latest score list for Kakuro

gu
guest solved puzzle No#0y0yw;
18'28''
Ja
Jacob solved puzzle No#n1gpk;
19'30''
Wi
William solved puzzle No#xg6dx;
14'15''
gu
guest solved puzzle No#xg6dx;
3'58''
gu
guest solved puzzle No#6mj2x;
15'46''
gu
guest solved puzzle No#xg6dx;
14'34''
mo
motivation solved puzzle No#164j6;
19'22''
At
Attorney solved puzzle No#9ej9r;
14'27''
so
software solved puzzle No#xg2vx;
18'49''
an
anonymous solved puzzle No#mj16q;
10'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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