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Kakuro(Evil) https://gridpuzzle.com/kakuro/qy49g

Latest score list for #qy49g

an
anonymous a second ago
6'5''
gu
guest 18 minutes ago
7'52''
re
repair 38 minutes ago
18'0''
Cl
Claim 20 minutes ago
14'46''
Pr
Prestashop an hour ago
13'48''
ph
phone 56 minutes ago
19'37''
me
medical 25 minutes ago
14'15''
an
anonymous 30 minutes ago
18'47''
an
anonymous an hour ago
19'59''
so
software 50 minutes ago
15'32''

Latest score list for Kakuro

an
anonymous solved puzzle No#qynjq;
3'40''
an
anonymous solved puzzle No#5982d;
4'29''
fi
finance solved puzzle No#wpwdk;
19'10''
Ja
James solved puzzle No#qy119;
19'18''
El
Elijah solved puzzle No#zp66n;
14'52''
an
anonymous solved puzzle No#m68rr;
14'39''
cr
credit solved puzzle No#5982d;
15'22''
bl
blackboard solved puzzle No#ddv7p;
12'20''
so
social solved puzzle No#wpgxy;
11'0''
El
Elijah solved puzzle No#wpgxy;
4'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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