12
41
7
19
22
3
17
11
6
16
3
16
3
19
13
36
29
17
3
5
17
30
10
32
17
14
16
9
11
14
10
28
22
21
16
22
17
42
5
22
9
31
21
6
9
21
16
17
34
14
4
17
1
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4
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6
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8
9
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~
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qyewq

Latest score list for #qyewq

an
anonymous a second ago
19'22''
ma
magento 19 minutes ago
7'3''
Ol
Oliver 22 minutes ago
10'36''
gu
guest 45 minutes ago
12'26''
El
Elijah 23 minutes ago
5'10''
an
anonymous 37 minutes ago
10'33''
su
sundays dog 38 minutes ago
16'33''
El
Electricity 57 minutes ago
9'11''
bl
blackboard 46 minutes ago
6'3''
an
anonymous 33 minutes ago
12'10''

Latest score list for Kakuro

in
insurance solved puzzle No#q4z89;
8'55''
so
social solved puzzle No#vn8v9;
18'42''
gu
guest solved puzzle No#p2jxj;
10'31''
gu
guest solved puzzle No#vn8v9;
8'59''
ma
magento solved puzzle No#wyy9k;
15'57''
an
anonymous solved puzzle No#19je9;
12'49''
pr
programs solved puzzle No#vnw6d;
18'11''
Ev
Evelyn solved puzzle No#d0842;
5'31''
an
anonymous solved puzzle No#4k595;
13'34''
Pr
Prestashop solved puzzle No#q4z89;
6'39''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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