9
20
15
6
41
17
3
13
10
6
32
9
9
42
10
14
7
20
16
34
12
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18
3
4
9
9
19
12
7
9
8
41
23
4
4
8
44
6
7
11
15
3
3
11
3
11
4
17
10
22
33
7
7
4
15
1
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3
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6
7
8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qyr52

Latest score list for #qyr52

an
anonymous a second ago
10'37''
gu
guest 11 minutes ago
3'54''
pe
petrol 17 minutes ago
17'35''
ma
make money 41 minutes ago
18'42''
ma
make money an hour ago
15'1''
de
degree 59 minutes ago
10'55''
Pr
Prestashop 49 minutes ago
3'56''
an
anonymous an hour ago
18'57''
gu
guest 52 minutes ago
12'31''
me
medical 49 minutes ago
11'8''

Latest score list for Kakuro

an
anonymous solved puzzle No#v0vpd;
15'35''
gu
guest solved puzzle No#p6d10;
4'47''
Re
Recovery solved puzzle No#mn60g;
10'5''
an
anonymous solved puzzle No#65e6q;
14'26''
in
injury solved puzzle No#mn60g;
9'29''
Pa
Paintless solved puzzle No#g4jrv;
7'14''
an
anonymous solved puzzle No#xzpq1;
16'56''
Ch
Charlotte solved puzzle No#mn60g;
11'17''
an
anonymous solved puzzle No#p6d2z;
13'4''
Ha
Hail car solved puzzle No#mpk9z;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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