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31
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25
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38
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27
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13
21
14
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30
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18
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7
8
9
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123
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Kakuro(Hard) https://gridpuzzle.com/kakuro/qzqmv

Latest score list for #qzqmv

an
anonymous před sekundou
9'36''
Be
Benjamin 14 minutami před
10'25''
No
Noah 12 minutami před
3'42''
Do
Donate 52 minutami před
16'51''
ma
make money před hodinou
15'36''
No
Noah 53 minutami před
7'8''
sa
sandwich před hodinou
7'27''
wo
workforce 2 hodinami před
6'6''
gu
guest před hodinou
19'47''
gu
guest před hodinou
18'4''

Latest score list for Kakuro

gu
guest solved puzzle No#z04zm;
6'46''
an
anonymous solved puzzle No#77nrm;
6'11''
br
brother solved puzzle No#6421x;
19'9''
Ma
Mason solved puzzle No#774xm;
10'28''
re
refinancing solved puzzle No#x0q8x;
5'42''
La
Lawsuit solved puzzle No#77nrm;
6'40''
gu
guest solved puzzle No#77n8j;
5'18''
li
lightroom solved puzzle No#6421x;
16'47''
gu
guest solved puzzle No#e5982;
14'34''
do
doctors solved puzzle No#w5mrk;
18'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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