6
17
6
7
15
5
6
3
7
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11
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7
37
17
7
25
23
16
3
30
9
6
8
13
39
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8
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11
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8
21
6
17
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24
8
7
16
6
9
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11
11
7
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11
6
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42
16
11
6
1
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6
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/r81v4

Latest score list for #r81v4

an
anonymous a second ago
11'41''
an
anonymous 9 minutes ago
7'2''
La
Lawsuit 10 minutes ago
17'33''
sp
specialist 25 minutes ago
4'55''
In
Internet 45 minutes ago
17'8''
re
relief 27 minutes ago
4'12''
se
settlements 38 minutes ago
4'17''
ma
make money 2 hours ago
9'38''
Mi
Mia 32 minutes ago
9'5''
Sh
Shopify an hour ago
5'15''

Latest score list for Kakuro

an
anonymous solved puzzle No#qynjq;
3'40''
an
anonymous solved puzzle No#5982d;
4'29''
fi
finance solved puzzle No#wpwdk;
19'10''
Ja
James solved puzzle No#qy119;
19'18''
El
Elijah solved puzzle No#zp66n;
14'52''
an
anonymous solved puzzle No#m68rr;
14'39''
cr
credit solved puzzle No#5982d;
15'22''
bl
blackboard solved puzzle No#ddv7p;
12'20''
so
social solved puzzle No#wpgxy;
11'0''
El
Elijah solved puzzle No#wpgxy;
4'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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