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Kakuro(Evil) https://gridpuzzle.com/kakuro/rpwp4

Latest score list for #rpwp4

re
realtor il y a une seconde
3'55''
Do
Donate il y a 11 minutes
11'57''
an
anonymous il y a 7 minutes
12'39''
Lo
Loans il y a 36 minutes
7'38''
an
anonymous il y a une heure
15'39''
ph
photography il y a une heure
7'0''
Tr
Treatment il y a 20 minutes
4'22''
Ja
James il y a une heure
5'31''
fa
farmstand il y a 44 minutes
15'22''
an
anonymous il y a 2 heures
9'2''

Latest score list for Kakuro

an
anonymous solved puzzle No#mgymr;
8'51''
st
stock price solved puzzle No#77g79;
7'36''
Au
Automotive solved puzzle No#e5mpn;
16'46''
In
Internet solved puzzle No#26j2z;
9'12''
Pr
Prestashop solved puzzle No#y08j1;
13'25''
Pa
Paintless solved puzzle No#y08j1;
7'15''
gu
guest solved puzzle No#77g79;
16'21''
Ol
Olivia solved puzzle No#26j2z;
11'19''
El
Electricity solved puzzle No#z0jzy;
10'5''
Lo
Logan solved puzzle No#z0jzy;
17'44''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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