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Kakuro(Evil) https://gridpuzzle.com/kakuro/rr52y

Latest score list for #rr52y

gu
guest a second ago
10'54''
an
anonymous 6 minutes ago
5'21''
gu
guest 32 minutes ago
19'20''
Au
Automotive 48 minutes ago
16'23''
sa
sandwich 40 minutes ago
12'46''
Do
Donate an hour ago
13'44''
gu
guest 45 minutes ago
6'58''
ma
makeup 23 minutes ago
12'7''
an
anonymous 51 minutes ago
18'29''
gu
guest an hour ago
7'11''

Latest score list for Kakuro

cr
credit solved puzzle No#19xn9;
5'46''
Ol
Oliver solved puzzle No#19y9r;
16'57''
gu
guest solved puzzle No#z5q1e;
10'35''
gu
guest solved puzzle No#rr4g1;
10'28''
be
betting solved puzzle No#19xn9;
19'53''
an
anonymous solved puzzle No#09vp1;
6'44''
gu
guest solved puzzle No#wyrv2;
14'11''
an
anonymous solved puzzle No#09vp1;
17'38''
El
Electricity solved puzzle No#2ypn9;
11'7''
an
anonymous solved puzzle No#kwqjq;
4'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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