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6
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9
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42
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29
12
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9
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15
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15
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9
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34
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33
8
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1
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6
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rw421

Latest score list for #rw421

be
beauty för en sekund sedan
19'48''
ph
photography 12 minuter sedan
6'26''
so
software 31 minuter sedan
4'29''
Cl
Claim 29 minuter sedan
16'14''
In
Internet 52 minuter sedan
10'57''
gu
guest 33 minuter sedan
6'32''
gu
guest för en timme sedan
18'12''
Pr
Prestashop 2 timmar sedan
11'59''
Ho
Hosting 2 timmar sedan
12'44''
Cl
Claim för en timme sedan
19'7''

Latest score list for Kakuro

an
anonymous solved puzzle No#ywn1p;
19'13''
In
Internet solved puzzle No#9q7er;
8'59''
fr
freelance solved puzzle No#j9529;
17'48''
la
lawyer solved puzzle No#4dp45;
6'59''
ma
masters solved puzzle No#2pevd;
17'25''
gu
guest solved puzzle No#9q7er;
11'40''
st
stock price solved puzzle No#d49mp;
7'58''
gu
guest solved puzzle No#51gk9;
18'15''
sa
sandwich solved puzzle No#2pevd;
19'0''
Re
Recovery solved puzzle No#2pevd;
11'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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