14
9
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38
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41
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22
30
14
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21
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27
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16
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14
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24
8
7
18
18
6
4
1
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4
5
6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/2k075

Latest score list for #2k075

de
degree a second ago
13'26''
gu
guest 11 minutes ago
5'55''
sh
shopping 30 minutes ago
8'25''
gu
guest 41 minutes ago
16'21''
so
software 45 minutes ago
13'15''
gu
guest 29 minutes ago
8'37''
gu
guest an hour ago
3'30''
gu
guest an hour ago
10'35''
Ga
Gas 2 hours ago
17'9''
fa
farmstand 2 hours ago
12'8''

Latest score list for Kakuro

Tr
Treatment solved puzzle No#k9d54;
10'32''
li
lightroom solved puzzle No#4kq74;
16'26''
gu
guest solved puzzle No#7n7kk;
13'46''
in
injury solved puzzle No#4kq74;
18'24''
gu
guest solved puzzle No#89qye;
18'38''
te
technology solved puzzle No#enex2;
8'18''
gu
guest solved puzzle No#2k075;
13'39''
an
anonymous solved puzzle No#89qye;
6'29''
an
anonymous solved puzzle No#4kq74;
15'46''
fa
farmstand solved puzzle No#qy8vv;
10'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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