33
7
8
17
36
37
10
10
17
18
16
13
23
6
18
15
8
6
5
7
17
10
27
9
12
28
9
25
21
7
10
15
5
8
15
10
8
10
26
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25
6
10
10
24
16
17
10
16
8
3
10
22
10
1
10
15
15
3
17
7
10
10
28
9
23
7
23
16
1
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7
8
9
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Kakuro(Medium) https://gridpuzzle.com/kakuro/vv52d

Latest score list for #vv52d

fi
finance a second ago
5'37''
re
refinancing 12 minutes ago
3'25''
fr
freelance 21 minutes ago
19'49''
gu
guest 29 minutes ago
13'6''
Ma
Mason 29 minutes ago
16'58''
Ha
Hail car an hour ago
15'41''
gu
guest 27 minutes ago
6'18''
ou
outsource 43 minutes ago
8'43''
re
recovery an hour ago
5'55''
an
anonymous an hour ago
17'22''

Latest score list for Kakuro

Be
Benjamin solved puzzle No#pjm8r;
9'19''
cr
crackstreams solved puzzle No#gyvxm;
3'50''
gu
guest solved puzzle No#77gr9;
13'45''
Ch
Charlotte solved puzzle No#gy7mv;
19'3''
an
anonymous solved puzzle No#gyvxm;
3'58''
an
anonymous solved puzzle No#v4ppy;
17'0''
an
anonymous solved puzzle No#0z79r;
19'47''
be
beauty solved puzzle No#77gr9;
15'59''
an
anonymous solved puzzle No#4j0g4;
3'54''
gu
guest solved puzzle No#gy7mv;
16'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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