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Kakuro(Evil) https://gridpuzzle.com/kakuro/vwpvz

Latest score list for #vwpvz

Ja
James een seconde geleden
14'13''
Em
Emma 19 minuten geleden
14'22''
an
anonymous 32 minuten geleden
4'16''
la
lawyer 57 minuten geleden
7'9''
Au
Automotive 23 minuten geleden
12'21''
gu
guest 38 minuten geleden
18'8''
an
anonymous een uur geleden
18'44''
Cl
Classes een uur geleden
8'45''
Ur
Urgent 38 minuten geleden
4'9''
gu
guest 38 minuten geleden
19'32''

Latest score list for Kakuro

fa
family solved puzzle No#yq9rp;
13'8''
ma
magento solved puzzle No#je9qe;
19'17''
an
anonymous solved puzzle No#yq9rp;
7'55''
me
medical solved puzzle No#mp0ew;
18'4''
so
software solved puzzle No#j9ky1;
19'48''
an
anonymous solved puzzle No#qn5qv;
13'9''
fi
fishing solved puzzle No#mp0ew;
11'21''
so
software solved puzzle No#4nmj4;
5'15''
ph
phone solved puzzle No#9q1qx;
11'53''
Co
Conference solved puzzle No#4ndd5;
18'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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