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Kakuro(Evil) https://gridpuzzle.com/kakuro/w8nqq

Latest score list for #w8nqq

me
medical a second ago
5'29''
an
anonymous 9 minutes ago
13'20''
Ur
Urgent 9 minutes ago
18'54''
Ev
Evelyn 37 minutes ago
3'30''
gu
guest 14 minutes ago
10'34''
Bi
Bitcoin an hour ago
6'38''
Ma
Mason an hour ago
19'39''
an
anonymous 2 hours ago
5'12''
se
settlements 29 minutes ago
8'11''
El
Electricity an hour ago
18'15''

Latest score list for Kakuro

gu
guest solved puzzle No#er2mn;
3'25''
te
technology solved puzzle No#er2mn;
15'22''
gu
guest solved puzzle No#4dq98;
17'19''
gu
guest solved puzzle No#wwv1k;
15'58''
ma
masters solved puzzle No#mp1p2;
10'51''
an
anonymous solved puzzle No#er2mn;
13'35''
Ev
Evelyn solved puzzle No#g1kdm;
14'55''
re
recovery solved puzzle No#p6yqj;
16'10''
pe
petrol solved puzzle No#214q9;
19'32''
mo
mortgage solved puzzle No#wwq22;
7'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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