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Kakuro(Medium) https://gridpuzzle.com/kakuro/x0mm1

Latest score list for #x0mm1

Co
Conference a second ago
19'56''
ov
overtons 4 minutes ago
7'26''
fr
freelance 10 minutes ago
10'51''
an
anonymous 31 minutes ago
9'56''
an
anonymous 43 minutes ago
5'7''
in
injury 36 minutes ago
9'27''
mo
mortgage 53 minutes ago
9'17''
fr
freelance an hour ago
13'19''
an
anonymous 51 minutes ago
14'47''
an
anonymous 2 hours ago
15'13''

Latest score list for Kakuro

an
anonymous solved puzzle No#pj9kj;
18'59''
pr
premium solved puzzle No#gyvg4;
18'38''
an
anonymous solved puzzle No#mg162;
10'57''
Tr
Trading solved puzzle No#pjxqg;
15'20''
te
technology solved puzzle No#mg162;
10'4''
an
anonymous solved puzzle No#mg162;
18'55''
gu
guest solved puzzle No#q2gw9;
14'8''
gu
guest solved puzzle No#6491n;
14'54''
Fi
Fitness solved puzzle No#l00rl;
9'7''
an
anonymous solved puzzle No#n8rvw;
12'13''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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