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Kakuro(Evil) https://gridpuzzle.com/kakuro/x0np7

Latest score list for #x0np7

li
lightroom a second ago
5'11''
sa
sandwich 13 minutes ago
6'17''
gu
guest 35 minutes ago
16'24''
Wi
William 40 minutes ago
10'29''
In
Internet an hour ago
14'12''
li
lightroom an hour ago
19'49''
yo
youtube 38 minutes ago
15'33''
ph
photography 31 minutes ago
10'2''
Pr
Prestashop an hour ago
6'57''
do
doctors 30 minutes ago
17'7''

Latest score list for Kakuro

an
anonymous solved puzzle No#pqxqg;
9'7''
an
anonymous solved puzzle No#y9rj9;
11'8''
ph
phone solved puzzle No#pqxqg;
17'13''
ph
phone solved puzzle No#rw2zy;
15'20''
an
anonymous solved puzzle No#4g1qe;
17'45''
La
Lawyer solved puzzle No#45vje;
5'50''
Co
Conference solved puzzle No#9g0gx;
8'24''
an
anonymous solved puzzle No#m671q;
9'7''
sa
sandwich solved puzzle No#nwz0x;
17'34''
gu
guest solved puzzle No#vv544;
9'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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