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Kakuro(Evil) https://gridpuzzle.com/kakuro/x927d

Latest score list for #x927d

gu
guest a second ago
5'58''
an
anonymous 19 minutes ago
10'23''
re
relief 31 minutes ago
17'48''
Ab
Abigail 54 minutes ago
6'37''
in
injury 14 minutes ago
11'52''
ph
phone an hour ago
11'56''
gu
guest an hour ago
8'27''
Ab
Abigail 27 minutes ago
9'16''
Fi
Fitness 48 minutes ago
10'4''
be
beauty an hour ago
11'19''

Latest score list for Kakuro

an
anonymous solved puzzle No#16wv6;
3'59''
Am
Amelia solved puzzle No#ekvz7;
6'45''
Ho
Hosting solved puzzle No#vrw04;
11'7''
Ev
Evelyn solved puzzle No#qmx0v;
5'25''
an
anonymous solved puzzle No#82q92;
18'29''
gu
guest solved puzzle No#yvqe6;
5'26''
an
anonymous solved puzzle No#vrwmd;
17'29''
fr
freelance solved puzzle No#0yx61;
18'51''
Re
Recovery solved puzzle No#7jr8k;
19'1''
Is
Isabella solved puzzle No#7jr8k;
12'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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