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Kakuro(Evil) https://gridpuzzle.com/kakuro/x94r8

Latest score list for #x94r8

gu
guest a second ago
10'57''
gu
guest 17 minutes ago
7'21''
an
anonymous 12 minutes ago
15'44''
re
restoration 14 minutes ago
5'37''
fr
freelance an hour ago
19'11''
We
Weight loss an hour ago
3'46''
gu
guest 39 minutes ago
3'51''
gu
guest 2 hours ago
17'46''
my
myloancare an hour ago
12'0''
gu
guest an hour ago
10'55''

Latest score list for Kakuro

an
anonymous solved puzzle No#5wp7d;
13'40''
an
anonymous solved puzzle No#v8qrz;
15'5''
an
anonymous solved puzzle No#zg1my;
18'0''
Co
Conference solved puzzle No#n5q9w;
4'27''
Co
Conference solved puzzle No#jnxd5;
15'47''
pr
programs solved puzzle No#8zxde;
19'42''
pr
programs solved puzzle No#7rg01;
10'4''
te
technology solved puzzle No#08jd1;
10'2''
gu
guest solved puzzle No#08jd1;
6'21''
Be
Benjamin solved puzzle No#zg1my;
10'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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