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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9j28

Latest score list for #x9j28

me
medical för en sekund sedan
3'36''
Wi
William 6 minuter sedan
7'25''
an
anonymous 15 minuter sedan
15'31''
re
relief 27 minuter sedan
19'35''
in
insurance 47 minuter sedan
16'42''
Av
Ava för en timme sedan
18'15''
gu
guest 48 minuter sedan
5'55''
Pr
Prestashop för en timme sedan
6'44''
an
anonymous för en timme sedan
13'55''
Fi
Fitness 2 timmar sedan
6'20''

Latest score list for Kakuro

re
recovery solved puzzle No#09grr;
7'43''
be
beauty solved puzzle No#x9jx8;
17'12''
re
relief solved puzzle No#4ke1g;
15'12''
gu
guest solved puzzle No#09grr;
17'34''
pe
petrol solved puzzle No#vn5zz;
9'58''
gu
guest solved puzzle No#097n2;
16'40''
an
anonymous solved puzzle No#z5x2v;
5'43''
an
anonymous solved puzzle No#jd5ry;
6'1''
gu
guest solved puzzle No#yy711;
13'57''
fr
freelance solved puzzle No#d027j;
6'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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