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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9j28

Latest score list for #x9j28

Ev
Evelyn il y a une seconde
17'1''
sp
specialist il y a 18 minutes
19'56''
gu
guest il y a 27 minutes
6'15''
Em
Emma il y a 34 minutes
17'35''
re
relief il y a 22 minutes
10'16''
an
anonymous il y a une heure
7'31''
in
intergration il y a 20 minutes
5'3''
an
anonymous il y a une heure
14'23''
wa
warranty il y a 30 minutes
15'14''
an
anonymous il y a une heure
6'58''

Latest score list for Kakuro

Re
Recovery solved puzzle No#4nmj4;
6'37''
gu
guest solved puzzle No#4ndd5;
16'32''
be
beauty solved puzzle No#9q1qx;
3'57''
sh
shopping solved puzzle No#4nmj4;
16'15''
yo
youtube solved puzzle No#4d7x4;
7'39''
an
anonymous solved puzzle No#kd1dm;
7'17''
sh
shopping solved puzzle No#4nmj4;
9'32''
re
refinancing solved puzzle No#je9qe;
15'34''
fr
freelance solved puzzle No#je9qe;
9'14''
re
recovery solved puzzle No#0x1v1;
10'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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