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Kakuro(Evil) https://gridpuzzle.com/kakuro/xp0qp

Latest score list for #xp0qp

Ha
Hail car vor einer Sekunde
13'31''
gu
guest vor 14 Minuten
12'33''
ou
outsource vor 30 Minuten
6'48''
sp
specialist vor 59 Minuten
14'39''
wa
warranty vor einer Stunde
3'27''
gu
guest vor einer Stunde
4'51''
gu
guest vor 21 Minuten
9'55''
an
anonymous vor 35 Minuten
19'37''
re
recovery vor 29 Minuten
3'56''
ph
photography vor 47 Minuten
6'42''

Latest score list for Kakuro

an
anonymous solved puzzle No#5wp7d;
13'40''
an
anonymous solved puzzle No#v8qrz;
15'5''
an
anonymous solved puzzle No#zg1my;
18'0''
Co
Conference solved puzzle No#n5q9w;
4'27''
Co
Conference solved puzzle No#jnxd5;
15'47''
pr
programs solved puzzle No#8zxde;
19'42''
pr
programs solved puzzle No#7rg01;
10'4''
te
technology solved puzzle No#08jd1;
10'2''
gu
guest solved puzzle No#08jd1;
6'21''
Be
Benjamin solved puzzle No#zg1my;
10'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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