5
3
6
16
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29
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4
39
15
21
23
8
4
42
7
12
6
29
16
8
4
4
24
23
6
33
17
7
13
30
9
18
8
3
6
12
31
17
33
3
6
15
16
12
6
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6
35
12
30
11
1
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5
6
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/xpj4p

Latest score list for #xpj4p

El
Electricity a second ago
18'45''
Bi
Bitcoin 9 minutes ago
9'28''
Wo
Workers 29 minutes ago
13'15''
mo
mortgage 55 minutes ago
3'25''
Wo
Workers an hour ago
12'2''
Tr
Treatment an hour ago
10'34''
Lo
Loans 32 minutes ago
5'0''
gu
guest 2 hours ago
9'21''
sa
sandwich an hour ago
15'0''
Ja
James 2 hours ago
16'21''

Latest score list for Kakuro

Li
Liam solved puzzle No#gqkpm;
18'33''
an
anonymous solved puzzle No#rwgq4;
14'16''
Av
Ava solved puzzle No#4gq6p;
12'11''
Au
Automotive solved puzzle No#59yv9;
13'40''
an
anonymous solved puzzle No#4g1w4;
6'28''
an
anonymous solved puzzle No#zprmy;
16'21''
an
anonymous solved puzzle No#4gq6p;
10'28''
In
Investing solved puzzle No#015pr;
14'38''
re
refinancing solved puzzle No#pq5kg;
11'41''
In
Internet solved puzzle No#gqkpm;
7'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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