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Kakuro(Evil) https://gridpuzzle.com/kakuro/xpq4p

Latest score list for #xpq4p

an
anonymous a second ago
14'13''
mo
motivation 14 minutes ago
8'10''
fr
freelance 37 minutes ago
16'38''
gu
guest 51 minutes ago
17'35''
Au
Automotive an hour ago
17'23''
Li
Liam 51 minutes ago
4'18''
be
beauty 44 minutes ago
18'55''
an
anonymous an hour ago
17'18''
de
degree an hour ago
17'41''
an
anonymous an hour ago
10'56''

Latest score list for Kakuro

an
anonymous solved puzzle No#k6eqm;
17'42''
Ab
Abigail solved puzzle No#vw26z;
6'3''
be
beauty solved puzzle No#d49mp;
5'19''
In
Internet solved puzzle No#j9529;
6'30''
te
technology solved puzzle No#9q7er;
6'33''
Pa
Paintless solved puzzle No#51m98;
12'58''
re
realtor solved puzzle No#9qp2r;
8'57''
Co
Conference solved puzzle No#9n48q;
18'1''
da
damage solved puzzle No#1n2j9;
5'16''
El
Elijah solved puzzle No#ywn1p;
12'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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