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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/xwe98

Latest score list for #xwe98

an
anonymous il y a une seconde
4'24''
Pr
Prestashop il y a 20 minutes
5'8''
In
Investing il y a 39 minutes
14'26''
re
relief il y a 27 minutes
10'24''
gu
guest il y a 33 minutes
5'28''
fr
freelance il y a 43 minutes
16'0''
an
anonymous il y a une heure
14'4''
an
anonymous il y a 2 heures
3'54''
an
anonymous il y a une heure
18'44''
re
realtor il y a une heure
15'8''

Latest score list for Kakuro

fr
freelance solved puzzle No#51mn9;
4'13''
fa
family solved puzzle No#1n2j9;
9'41''
an
anonymous solved puzzle No#51gk9;
15'44''
At
Attorney solved puzzle No#9qp2r;
14'18''
sh
shopping solved puzzle No#qnwx9;
5'48''
We
Weight loss solved puzzle No#1n2j9;
13'48''
ma
makeup solved puzzle No#51gk9;
4'51''
Ha
Hail car solved puzzle No#k6eqm;
7'54''
gu
guest solved puzzle No#9q7er;
9'55''
so
software solved puzzle No#9q7er;
7'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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