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Kakuro(Evil) https://gridpuzzle.com/kakuro/y07mn

Latest score list for #y07mn

Fi
Fitness a second ago
14'36''
La
Lawyer 5 minutes ago
14'3''
pe
petrol 29 minutes ago
3'31''
gu
guest 39 minutes ago
6'17''
wo
workforce an hour ago
4'11''
an
anonymous an hour ago
13'1''
an
anonymous an hour ago
10'10''
te
technology an hour ago
6'4''
se
sell cash 2 hours ago
10'51''
an
anonymous an hour ago
5'40''

Latest score list for Kakuro

fi
fishing solved puzzle No#dd740;
13'33''
Au
Automotive solved puzzle No#m65nr;
4'20''
in
injury solved puzzle No#dd740;
17'57''
cr
credit solved puzzle No#8vp1e;
17'7''
an
anonymous solved puzzle No#1gmd9;
17'50''
Av
Ava solved puzzle No#exp74;
10'38''
gu
guest solved puzzle No#6wrnx;
8'20''
Re
Recovery solved puzzle No#59gvw;
9'46''
an
anonymous solved puzzle No#6w9nq;
16'30''
gu
guest solved puzzle No#1gkj6;
10'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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