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Kakuro(Evil) https://gridpuzzle.com/kakuro/y0kd9

Latest score list for #y0kd9

La
Lawyer il y a une seconde
14'29''
an
anonymous il y a 13 minutes
11'2''
an
anonymous il y a 25 minutes
19'38''
an
anonymous il y a 53 minutes
10'20''
se
sell cash il y a 37 minutes
7'43''
Li
Liam il y a une heure
5'23''
gu
guest il y a 58 minutes
4'58''
El
Elijah il y a 2 heures
5'21''
an
anonymous il y a une heure
8'40''
ma
masters il y a une heure
5'56''

Latest score list for Kakuro

an
anonymous solved puzzle No#exq7k;
19'21''
gu
guest solved puzzle No#pqp2v;
15'27''
gu
guest solved puzzle No#p2v2j;
3'42''
in
injury solved puzzle No#z5evm;
3'45''
mo
motivation solved puzzle No#m6w4w;
12'33''
Ur
Urgent solved puzzle No#m8ykr;
9'4''
st
stock price solved puzzle No#m6w4w;
15'22''
Pr
Prestashop solved puzzle No#6yjdx;
6'54''
so
software solved puzzle No#095xw;
7'31''
in
injury solved puzzle No#6yjdx;
14'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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