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Kakuro(Evil) https://gridpuzzle.com/kakuro/y0rk6

Latest score list for #y0rk6

No
Noah a second ago
5'21''
Em
Emma 7 minutes ago
14'7''
ov
overtons 23 minutes ago
16'15''
gu
guest 25 minutes ago
9'36''
st
stock price 23 minutes ago
9'49''
gu
guest 26 minutes ago
14'51''
ma
masters an hour ago
8'54''
La
Lawyer an hour ago
14'57''
gu
guest an hour ago
7'44''
gu
guest 49 minutes ago
15'24''

Latest score list for Kakuro

gu
guest solved puzzle No#31k60;
18'19''
pr
programs solved puzzle No#lx11d;
19'30''
Av
Ava solved puzzle No#l5vrd;
4'24''
an
anonymous solved puzzle No#wrzjk;
16'28''
Ma
Mason solved puzzle No#l5d40;
5'58''
pr
premium solved puzzle No#3e22n;
8'7''
gu
guest solved puzzle No#l5d40;
19'53''
gu
guest solved puzzle No#3eeen;
6'51''
re
realtor solved puzzle No#lx11d;
4'31''
cr
credit solved puzzle No#31k60;
4'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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