10
41
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27
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21
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40
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28
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Kakuro(Evil) https://gridpuzzle.com/kakuro/y9619

Latest score list for #y9619

bu
business a second ago
12'35''
in
insurance 18 minutes ago
7'18''
Av
Ava 26 minutes ago
14'39''
Ho
Hosting 54 minutes ago
15'34''
an
anonymous 26 minutes ago
18'46''
an
anonymous 43 minutes ago
7'28''
gu
guest an hour ago
15'35''
de
degree an hour ago
10'27''
Lo
Loans an hour ago
18'33''
an
anonymous 2 hours ago
19'29''

Latest score list for Kakuro

gu
guest solved puzzle No#enrwk;
15'49''
de
degree solved puzzle No#rrre4;
14'41''
In
Investing solved puzzle No#nmd5r;
17'4''
Lo
Logan solved puzzle No#gnn6v;
10'51''
ma
masters solved puzzle No#d0nqv;
10'17''
wa
warranty solved puzzle No#d0nqv;
15'31''
gu
guest solved puzzle No#gnn6v;
16'43''
gu
guest solved puzzle No#nm00r;
17'1''
da
damage solved puzzle No#d0p0j;
4'59''
bu
business solved puzzle No#nm00r;
9'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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