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Kakuro(Evil) https://gridpuzzle.com/kakuro/y9en6

Latest score list for #y9en6

gu
guest a second ago
16'8''
gu
guest 11 minutes ago
6'1''
an
anonymous 38 minutes ago
8'55''
wa
warranty 54 minutes ago
19'22''
So
Sophia 16 minutes ago
10'19''
Fi
Fitness an hour ago
17'50''
Ol
Oliver an hour ago
5'38''
an
anonymous an hour ago
16'52''
mo
mortgage an hour ago
18'34''
Ol
Oliver 2 hours ago
8'39''

Latest score list for Kakuro

Ja
Jacob solved puzzle No#g1ze4;
4'3''
Pa
Paintless solved puzzle No#p6d2z;
10'22''
gu
guest solved puzzle No#p6110;
9'2''
gu
guest solved puzzle No#qn58e;
5'45''
gu
guest solved puzzle No#82925;
10'6''
be
betting solved puzzle No#829ke;
13'5''
Au
Automotive solved puzzle No#dnev2;
19'27''
yo
youtube solved puzzle No#eqy1g;
19'50''
an
anonymous solved puzzle No#req0y;
10'55''
re
relief solved puzzle No#xwy6p;
17'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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