30
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37
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25
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14
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7
8
9
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Kakuro(Medium) https://gridpuzzle.com/kakuro/yvr46

Latest score list for #yvr46

Ev
Evelyn il y a une seconde
14'23''
ma
makeup il y a 4 minutes
15'42''
an
anonymous il y a 29 minutes
8'23''
re
restoration il y a 48 minutes
18'52''
gu
guest il y a 18 minutes
11'58''
mo
motivation il y a une heure
18'38''
an
anonymous il y a 23 minutes
18'36''
an
anonymous il y a 55 minutes
16'57''
re
refinancing il y a 2 heures
14'26''
Co
Conference il y a 2 heures
7'32''

Latest score list for Kakuro

Be
Benjamin solved puzzle No#pjm8r;
9'19''
cr
crackstreams solved puzzle No#gyvxm;
3'50''
gu
guest solved puzzle No#77gr9;
13'45''
Ch
Charlotte solved puzzle No#gy7mv;
19'3''
an
anonymous solved puzzle No#gyvxm;
3'58''
an
anonymous solved puzzle No#v4ppy;
17'0''
an
anonymous solved puzzle No#0z79r;
19'47''
be
beauty solved puzzle No#77gr9;
15'59''
an
anonymous solved puzzle No#4j0g4;
3'54''
gu
guest solved puzzle No#gy7mv;
16'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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