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Kakuro(Evil) https://gridpuzzle.com/kakuro/yw9e9

Latest score list for #yw9e9

gu
guest een seconde geleden
4'47''
Be
Benjamin 17 minuten geleden
11'10''
Ur
Urgent 31 minuten geleden
3'33''
an
anonymous 55 minuten geleden
16'43''
gu
guest een uur geleden
11'55''
gu
guest 54 minuten geleden
11'24''
La
Lawsuit een uur geleden
18'1''
Ja
James een uur geleden
15'2''
su
sundays dog 36 minuten geleden
17'15''
Ja
Jacob 2 uur geleden
10'52''

Latest score list for Kakuro

mo
mortgage solved puzzle No#7778k;
13'27''
an
anonymous solved puzzle No#77p11;
7'23''
In
Internet solved puzzle No#87z82;
12'55''
an
anonymous solved puzzle No#26055;
18'20''
ma
make money solved puzzle No#mgj52;
9'21''
Au
Automotive solved puzzle No#n596r;
13'45''
an
anonymous solved puzzle No#n596r;
7'46''
gu
guest solved puzzle No#e5vy7;
4'52''
wo
workforce solved puzzle No#zgdwy;
4'8''
bu
business solved puzzle No#87z82;
6'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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