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Kakuro(Evil) https://gridpuzzle.com/kakuro/yykzp

Latest score list for #yykzp

Ol
Oliver il y a une seconde
11'1''
an
anonymous il y a 10 minutes
14'34''
El
Elijah il y a 11 minutes
4'52''
gu
guest il y a 58 minutes
7'14''
Fi
Fitness il y a 43 minutes
12'4''
sp
specialist il y a 29 minutes
14'32''
cr
credit il y a 20 minutes
5'55''
an
anonymous il y a une heure
4'8''
gu
guest il y a 46 minutes
9'27''
gu
guest il y a 2 heures
12'6''

Latest score list for Kakuro

an
anonymous solved puzzle No#0zke8;
13'18''
bu
business solved puzzle No#q2jp9;
8'5''
se
sell cash solved puzzle No#jgmd5;
14'54''
se
semrush solved puzzle No#95y5q;
4'31''
an
anonymous solved puzzle No#4j2y5;
13'53''
At
Attorney solved puzzle No#26zp5;
13'0''
Ma
Mason solved puzzle No#4jvv5;
11'22''
Av
Ava solved puzzle No#mg1xz;
14'1''
gu
guest solved puzzle No#957w0;
19'40''
gu
guest solved puzzle No#0zke8;
10'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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