6
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18
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36
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9
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25
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28
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8
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16
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6
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26
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8
43
12
3
1
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6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/zpqym

Latest score list for #zpqym

Tr
Trading a second ago
12'33''
an
anonymous 16 minutes ago
3'51''
re
restoration 17 minutes ago
9'45''
fa
farmstand 42 minutes ago
9'29''
br
brother 19 minutes ago
7'3''
pr
programs an hour ago
7'44''
re
repair 33 minutes ago
6'36''
Tr
Treatment 48 minutes ago
3'53''
me
medical 2 hours ago
12'15''
gu
guest 2 hours ago
17'36''

Latest score list for Kakuro

El
Elijah solved puzzle No#q85qe;
19'7''
No
Noah solved puzzle No#5kver;
13'12''
gu
guest solved puzzle No#rmv94;
9'33''
an
anonymous solved puzzle No#q85qe;
6'36''
Em
Emma solved puzzle No#dp9v0;
18'55''
bl
blackboard solved puzzle No#6m9wq;
14'26''
re
repair solved puzzle No#rmgp1;
18'10''
an
anonymous solved puzzle No#rmv94;
16'30''
bl
blackboard solved puzzle No#dp780;
14'0''
Pa
Paintless solved puzzle No#7je1m;
16'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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