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Kakuro(Evil) https://gridpuzzle.com/kakuro/zyd0m

Latest score list for #zyd0m

in
intergration a second ago
9'39''
gu
guest 19 minutes ago
16'39''
Sh
Shopify 21 minutes ago
18'16''
El
Electricity 16 minutes ago
15'41''
Ab
Abigail 14 minutes ago
11'5''
gu
guest an hour ago
8'4''
ma
make money an hour ago
18'34''
mo
mortgage an hour ago
14'11''
gu
guest an hour ago
5'34''
gu
guest 2 hours ago
5'39''

Latest score list for Kakuro

se
semrush solved puzzle No#en7q7;
3'52''
re
relief solved puzzle No#en7dg;
17'54''
Ha
Hail car solved puzzle No#enmpg;
18'14''
Ab
Abigail solved puzzle No#2y7vz;
18'49''
ov
overtons solved puzzle No#09e72;
10'53''
li
lightroom solved puzzle No#vn659;
16'48''
ma
majority solved puzzle No#kwke5;
11'34''
an
anonymous solved puzzle No#09e72;
12'41''
No
Noah solved puzzle No#en7dg;
12'26''
me
medical solved puzzle No#gn5k0;
12'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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