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1
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7
8
9
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~
123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/zymdr

Latest score list for #zymdr

Ur
Urgent il y a une seconde
13'40''
ma
masters il y a 17 minutes
13'57''
gu
guest il y a 31 minutes
6'56''
gu
guest il y a 52 minutes
10'53''
gu
guest il y a 23 minutes
18'14''
bl
blackboard il y a 43 minutes
7'45''
li
lightroom il y a une heure
13'43''
so
social il y a une heure
18'49''
an
anonymous il y a une heure
19'42''
Au
Automotive il y a une heure
16'2''

Latest score list for Kakuro

an
anonymous solved puzzle No#16wv6;
3'59''
Am
Amelia solved puzzle No#ekvz7;
6'45''
Ho
Hosting solved puzzle No#vrw04;
11'7''
Ev
Evelyn solved puzzle No#qmx0v;
5'25''
an
anonymous solved puzzle No#82q92;
18'29''
gu
guest solved puzzle No#yvqe6;
5'26''
an
anonymous solved puzzle No#vrwmd;
17'29''
fr
freelance solved puzzle No#0yx61;
18'51''
Re
Recovery solved puzzle No#7jr8k;
19'1''
Is
Isabella solved puzzle No#7jr8k;
12'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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